Creating a custom camera
For the purpose of this game, I don't need a camera following the player pawn, as it would do in a 3rd person game: I'm going to have a fixed camera that will show the whole game map from a static point of view. Let's see how to create it: First, go to Modes > All classes > Camera and drag a new camera into your scene. I positioned it manually, moving and rotating it until it looked at the whole map from a satisfying angle. As you can see, when it's selected, a small box on the lower right corner of the editor shows the camera's point of view. When I'm ok with the position, I type in the round values for Location and Rotation in the camera properties: Now, what we have to do is tell Unreal that we want the game to start from that particular camera (we could have multiple cameras in our scene), and this can be done inside the Level Blueprint . With the camera selected, open the Level Blueprint. If you right-click inside th...