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Explosion effect - Particle System

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Today I'm going to add a cool effect to the destruction of an enemy ship: we'll see a stylized explosion and a shaking of the screen. The first thing I'm creating is the particle system that will simulate the explosion. Particle Systems in Unreal Engine are made of one emitter (or more than one for complex animations) that will spawn particles with different sizes and velocities. Particles can be sprites (simple 2D images that always face the camera) or meshes; I'm going to use sprites, so in Photoshop I'm creating a simple white blurred circle on black backgorund: This will be the main shape of our particles. Remember that in Unreal Materials, when we use images for opacity, white means full opacity, while black is full transparent; so in this case we'll see a circle with transparent background. After importing the texture in Unreal Engine as ExplosionTexture , we can create a new Material, called ExplosionMaterial . Let's define it a...