Game concept
![Immagine](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhps1qD39TbTHIa0Z1WoV9zBJf_SOtx86FoA6BjRVsOOnU3KgQH7hb_uZUJ2b546GA0RLJ97-LjuekBnJcSkUpQcAeZFINwOpQGFjCKCdHkdUxDUQXFLaT_TcGQOciy2mBTAPpNEZOzpVub/s320/Immagine4.jpg)
For my first game I wanted a very simple idea, so I wouldn't have to deal with complex mechanics, animations, rigging etc. My goal was to have a working, finished game, not a breathtaking revolutionary multiplayer game I had no chance to manage; I had many big ideas in the past, but every time I got stuck after spending days and days on details, losing interest while complexity grew too much. So, this time I decided to try and focus on the bigger plan first, and make it beautiful later. My first idea was a simple top-down space shooter, maybe with the rotating capabilities of the classic Asteroids . After some days, I thought I could go even more simple, and make it a turn-based puzzle game. I decided for a hexagonal pattern grid, and I started prototyping it in Java. Java is my daily bread at work, so it was the ideal choice for me to have something working in no time... and so it was. I created a fast graphic framework using base Swing and AWT functions, and aft...