Learning sources and inspiration
Everything started with a Kickstarter project: "Learn To Make Video Games - Unreal Developer Course In C++" by Ben Tristem.
I always looked at Unreal Engine with reverence, thinking it was a huge, powerful, inaccessible tool for professional developers and big software houses; but this project meant that everybody could have a chance to learn it, so I decided to support it. Bundled with it, was another course, the "Complete Blender Creator" by Ben Tristem and Michael Bridges, for 3D modeling. Both these courses are now available at Udemy, here are the links in case you're interested (just wait for the recurring Udemy discounts):
I never used Blender before but I had some previous knowledge of 3D Studio Max, so I didn't have any particular problem learning the (not so user-frienldy) interface of Blender.
After a couple of months I was able to create nice models, rig and texture them:
Unreal was a bigger challenge. Even though I knew the C++ language, for the first lessons I was just able to copy what the instructor did in the course, because the actions were confusing for me, and I couldn't understand the meaning of many of them. That's why I decided to create my own project, starting from what I learned, to get messed up with the editor and finally understand how things really work.
About this blog, the main source of inspiration is the funny and interesting Thimbleweed Park Blog by Ron Gilbert (I haven't played the game yet but I can't wait to have some time for it).
Next! I will start talking about my game concept.
Thanks for reading, game you next time!
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